﻿using System;
using UnityEngine;
using UnityEngine.InputSystem;

namespace BlockOS.Client
{
    public class BaseMenuWindow : BaseInputActionMapWindow
    {
        [SerializeField]
        protected Color backgroundColor;

        public override void OnShow()
        {
            manager.backgroundColor = backgroundColor;
        }

        public override void OnHide()
        {
            manager.backgroundColor = new Color(0, 0, 0, 0);
        }

    }
}
